TOM KLIKOWSTEIN
futurologist/designer
the fractal profession
PRESENTATION
put your work in bigger terms so it does not get trivialized.
(zlavoj zizek)
t-shaped expertise. be very good at your expertise but be aware and capable in others related.
designers design teams. they envision and take responsibility for the future.
to be current - the edge, read wide (times, guardian etc), write narrow(blogs, tweets etc)
attend conferences and workshops from out of your discipline - you'll be exotic (be early, leave late, ask questions).
MEET 10 NEW PEOPLE EVERY WEEK
have an elevator story 10s, café story 10 min.
have a card and your work with you - either a laptop, phone, pad ...
it's not what you want , but what the world wants of you.
designer's don't need a licence like an architect does. when a designer goes wrong people usually don't die - as they would under a collapsed building.
WORKSHOP
-speculate, then portray a "spawned (hybrid) career" composed of what you and yor teammate are studying, plus one other profession
-list skill set for the combined profession
-portray a sample project for that profession (slides and/or large sketches and/or a skit)
i was paired with regina resch - a fashion futures 1st year.
we decided to include a chemist as our 3rd profession.
the spawned career was a surface engineer.
we included research into trends and the medium of wearable objects from her and the production and presentation of visuals from my background.
the surface engineer would create (for example) a t-shirt that had a customizable print. this would have the characteristics of a computer/gadget screen that could be interacted with, but instead of a backlit screen it would be a regular print.
the chemist's part was obviously coming up with the physical solution.
this platform would allow on-the-go customizing interacting with other gadgets, say a smartphone, to screen wall posts from facebook, organically interact with others' messages on their t-shirt carrier, like or befriend another person when meeting them.
the capabilities of this platform would be radical - on the other hand the medium would compensate for that because it's on a t-shirt (the most successful garment that has stood the test of time and is generic)
phrases from the presentation:
CFEC - canvas for efficient communication
autonomous vessel for open civil publication
updatable canvas for social networking, interaction, expression, publishingm showcasing work
the whole presentation was carried out as though it could have been done on the actual t-shirt
the critique we got was that it was too complicated and conceptual. the plus was the visual presentation that stood out and related to the actual product.
regina resch was easy to work with but i felt as though she was a bit nervous and out of her element. she did not have that many ideas to put in, but worked more as a filter for mine. that was actually a good method for work as the project was kept practical and was not allowed to get even more conceptual and hypothetical.
on the whole i was suprised to find tom klinkowstein to have such conventional views on some things as the title "futurologist" prepared me for someone out there. he proved to be somewhat classically american - enthusiastic for opportunities, keeping commercial success always in mind.
the character was a bit of a disappointment - the workshop proved a good envigorating change, though.
2010/11/19
NIC BENNS
MOMOCO
is a studio that does movie titles.
to get a job they do very extensive pitch - storyboard
make very many ideas.
it is good to illustrate your capabilities of coming up with various solutions and
the path to your main pitch.
he is influenced by comicbooks, especially "usamaki" a japanese comic.
MOMOCO
is a studio that does movie titles.
to get a job they do very extensive pitch - storyboard
make very many ideas.
it is good to illustrate your capabilities of coming up with various solutions and
the path to your main pitch.
he is influenced by comicbooks, especially "usamaki" a japanese comic.
04.11
STUART SMITH
graphical designer who has workied with alan flether, mark vernon jones, elliot erwitt, paul graham etc.
he studied photography in newport and describes it as a shithole. he felt as though where he was at the moment he could only go up - great for motivation.
the reason he started doing GD is he felt he needed it to get a job. thanks to an outsider position, he finds it's easier for him to stand back and have a fresh look on his own work. that way he can further edit and curate it.
KEEP IT SIMPLE
he is currently mostly doing photobooks. he edits and does the layouts as well as the graphics and typography.
the way he works with sequences is to lay out all the images on the floor to edit them rather than have them all on the computer.
THE LESS MONEY YOU GET, THE MORE FREEDOM YOU HAVE
because people paying high sums of money will be very particular and are allowed to.
book design is about working with people. especially because photographers are the worst editors of their own work. book editing is about pace and tempo.
"IT SHOULD LOOK AS I'VE DONE NOTHING AT ALL"
this is what you want to achive to have a good sequence.
it's all about pairing - it's to do with how people read books and information generally.
you need to have a good bedside manner as well, as to not offend your customer. it is important to bring something new to the plate as well , rather than to just meet a brief.
90% of the work will get done in 1 week. the other 10% in 2 weeks.
type is very important.
don't
bastardize
stretch or pull fonts
jump around with sizes - have a gradual increase
go for modern fonts - they'll look very dated in 2 years time
be careful mixing fonts.
PULL IT BACK
SIMPLIFY
STUART SMITH
graphical designer who has workied with alan flether, mark vernon jones, elliot erwitt, paul graham etc.
he studied photography in newport and describes it as a shithole. he felt as though where he was at the moment he could only go up - great for motivation.
the reason he started doing GD is he felt he needed it to get a job. thanks to an outsider position, he finds it's easier for him to stand back and have a fresh look on his own work. that way he can further edit and curate it.
KEEP IT SIMPLE
he is currently mostly doing photobooks. he edits and does the layouts as well as the graphics and typography.
the way he works with sequences is to lay out all the images on the floor to edit them rather than have them all on the computer.
THE LESS MONEY YOU GET, THE MORE FREEDOM YOU HAVE
because people paying high sums of money will be very particular and are allowed to.
book design is about working with people. especially because photographers are the worst editors of their own work. book editing is about pace and tempo.
"IT SHOULD LOOK AS I'VE DONE NOTHING AT ALL"
this is what you want to achive to have a good sequence.
it's all about pairing - it's to do with how people read books and information generally.
you need to have a good bedside manner as well, as to not offend your customer. it is important to bring something new to the plate as well , rather than to just meet a brief.
90% of the work will get done in 1 week. the other 10% in 2 weeks.
type is very important.
don't
bastardize
stretch or pull fonts
jump around with sizes - have a gradual increase
go for modern fonts - they'll look very dated in 2 years time
be careful mixing fonts.
PULL IT BACK
SIMPLIFY
2010/11/04
PROJECT 2
RECAP
friday we met up at joseph's house and developed the concept of our stamp-invite to detail.
the presentation went very well (only shame is ali could not be there because she was doing a sony advertisement). we had very good materials that illustrated our finished product very well including schematics of how the item fits together, how the process works ali and joseph made the original stamp with and images of the info actually stamped in various places. i would have liked to do something more substantial with printing the info about a freedom of speech event on surfaces and in areas, where it would pose a social comment, but due to the short time span we had with the actual finished product, did not manage to. the text i chose to use for a backdrop for the ergonomic fingergrip /speechmarks on the flipside of the invite is george orwell's "freedom of the park", which is a text about different aspects of freedom of speech in 1945 using the example of speakers corner, but is still as much relevant today, if not even a bit worsened. the objective of the text is to provide information on what freedom of speech is and to contextualise the event and the process the invite embodies.
we presented our project very methodically explaining how the idea evolved from one thing to another and progressed. we explained how we found the crucial aspect in the medium of an invite is the way information is conveyed - the relation of the info and the recipient is the most important part- and how we set out to experiment with this. finally getting round to how the concept of the invitation serves the concept of the event - it is something everyone can freely express(stamp everywhere, make a comment), it does not age (can be used for as many times as wanted) and is informative.
from this project i learned a very valuable lesson: when doing something creative within a medium or across many, it is essential to break them down to their being - get to the nature of the medium. then it is important to state what is necessary to make this medium work - what is intrinsic to success in this set of rules and possibilities. such a systematic approach is the cornerstone to a well thought out project and will provide everyone involved with a clear idea of where the project is headed and what are its ambitions.
the second point is when doing short time projects like this one, it is essential to have a concept meeting as quick as possible - ideally the next day after brainstorming. this way the project will get moving fast and there is time for testing, research, presentation and even failure.
the group worked together very well. everyones ideas were considered, if they did not get accepted they always received an explanation why it wouldn't work.
RECAP
friday we met up at joseph's house and developed the concept of our stamp-invite to detail.
the presentation went very well (only shame is ali could not be there because she was doing a sony advertisement). we had very good materials that illustrated our finished product very well including schematics of how the item fits together, how the process works ali and joseph made the original stamp with and images of the info actually stamped in various places. i would have liked to do something more substantial with printing the info about a freedom of speech event on surfaces and in areas, where it would pose a social comment, but due to the short time span we had with the actual finished product, did not manage to. the text i chose to use for a backdrop for the ergonomic fingergrip /speechmarks on the flipside of the invite is george orwell's "freedom of the park", which is a text about different aspects of freedom of speech in 1945 using the example of speakers corner, but is still as much relevant today, if not even a bit worsened. the objective of the text is to provide information on what freedom of speech is and to contextualise the event and the process the invite embodies.
we presented our project very methodically explaining how the idea evolved from one thing to another and progressed. we explained how we found the crucial aspect in the medium of an invite is the way information is conveyed - the relation of the info and the recipient is the most important part- and how we set out to experiment with this. finally getting round to how the concept of the invitation serves the concept of the event - it is something everyone can freely express(stamp everywhere, make a comment), it does not age (can be used for as many times as wanted) and is informative.
from this project i learned a very valuable lesson: when doing something creative within a medium or across many, it is essential to break them down to their being - get to the nature of the medium. then it is important to state what is necessary to make this medium work - what is intrinsic to success in this set of rules and possibilities. such a systematic approach is the cornerstone to a well thought out project and will provide everyone involved with a clear idea of where the project is headed and what are its ambitions.
the second point is when doing short time projects like this one, it is essential to have a concept meeting as quick as possible - ideally the next day after brainstorming. this way the project will get moving fast and there is time for testing, research, presentation and even failure.
the group worked together very well. everyones ideas were considered, if they did not get accepted they always received an explanation why it wouldn't work.
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